So, you're interested in 4 Seasons of War–the all new card game of pure strategy! Some of you may be reading this because you're just trying to figure out what this game is all about. Perhaps some of you have even played a game or two, but you're still a little lost on what cards to play and when. Well, let me assure you, you've come to the right place.
Throughout this category of blog posts–which I've labeled "Principles of Strategy 101"–we will walk through the underlying concept that serves as the backbone of the game. After reading, you will understand this fundemental principle, and you will learn to implement it in your thinking process as you encounter each new scenario that 4 Seasons has to offer. So, without further ado, navigate to Chapter 1 and let's begin–class is officially in session!
Note: As you are reading, if you ever feel that you already have a solid grasp on the concepts discussed, you may want to skip ahead to Principles of Strategy 201, where more in-depth strategies will be revealed.
What is a trick in cards?
A trick refers to a group of cards where each card is contributed by a different player during play. In a trick-taking game (that is–a game that uses tricks as its central game mechanic), tricks will typically be won by the player who has played the highest-ranking card. This is called "winning the trick".
What is a card suit?
Standard playing cards are typically divided into one of four categories (or suits)–hearts, spades, diamonds, or clubs. A card's suit is denoted by the suit symbol, usually located on the face of a card in the corners.
What does lead mean in a card game?
The card term lead has several similar meanings:
What is a hand?
In a card game, a hand typically refers to one of two things:
What is a faceup card?
A faceup card (as opposed to a facedown card) is a card placed on the table with its identity visible to everyone.